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    Zombie villager

    Zombie villager Zombie villagerZombie villagerZombie villagerZombie villagerZombie villagerZombie villagerZombie villager Zombie villagerZombie villagerZombie villagerZombie villagerZombie villagerZombie villagerZombie villager
    Health Points

    20 (Zombie villager × 10)

    Armor points

    2 (Zombie villager)

    Attack force

    Easy: 2 (Zombie villager)
    Normal: 3 (Zombie villagerZombie villager)
    Hard: 4 (Zombie villagerZombie villager)



    Generation

    Lighting level of 7 or less (except in transparent or translucent blocks.)

    First apparition

    1.4.2

    Rewards

    See Rewards

    Experience

    Adult: 5
    Baby: 12

    Network id

    383

    ID del savegame

    zombie_villager

    Each filtering bag Zombie villagers They are a variant of zombies that can be healed and turned into normal villagers using golden apples and potions of weakness. They retain their profession or trade when cured, and may randomly lower their prices. They inhabit destroyed villages also called zombie villages. They have a chance to grab objects with which they can harm the player. They will also attack looters, thus turning them into zombie villagers.



    Summary

    Appearance

    Among Zombies there is a 5% chance of a zombie villager spawning (excluding mummified and drowned zombies).

    In the Bedrock Edition, zombie villagers also appear when a zombie kills a villager, from a zombie generator, or from an igloo. Unemployed zombie villagers naturally appear wearing clothing corresponding to their biome.

    If some kind of zombie kills a villager, they will transform into a zombie villager. Zombie villagers generated in this way can disappear when refreshing the chunk they are in.

    Chance of a villager killed by a zombie to transform into a zombie villager
    Difficulty Probability
    Easy 0%
    Normal 50%
    Hard 100%

    A Priest Zombie Villager appears alongside a Priest Villager in each igloo. Zombie villagers can be spawned in zombie villages, in this case zombie villagers will have the ability to avoid direct sunlight and not disappear when recharging the chunk.


    He has his own spawn egg, which can be found in the creative mode inventory. This spawns a zombie villager.

    There should also be a drowned villager variant.


    It will be almost useless for you to make a zombie convert a villager to change their trades, simply change their job location

    Villager Variants

    A zombie villager retains his biome and profession after becoming a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification. In Bedrock Edition, zombie villagers do not display their professions, but they still have the same profession after healing as before zombification. They use the texture of an unemployed villager from their corresponding biome.

    Below is a table listing the various professions, along with the specific workplace block that each profession requires:

    Rewards

    When killed, Zombie Villagers drop 0–2 Rotten Meat. Maximum drop is increased by 1 per Loot level, for a maximum of 0-5 with Loot III.

    They can also drop an iron ingot, carrot, or potato when killed by a player or a tamed wolf. This drop has a 2.5% chance to occur, increasing by 1% per loot level. Individual items have the following chances of falling:

    • 1⁄120 (approximately 0,83%)
    • 7⁄600 (approximately 1,17%) with Booty I
    • 9⁄600 (1,50%) with Booty II
    • 11⁄600 (approximately 1,83%) with Loot III

    Any item picked up has a 100% chance of falling upon death or when healed and drops with the same level of durability it had when it was picked up.


    Naturally generated equipment

    • Carved Pumpkin Zombie villagers appear with a carved pumpkin only during Halloween.
    • Iron shovel
    • Iron sword
    • Zombie Villagers have an 8,5% chance to drop their naturally generated gear and drop it with random durability. Each level of the Loot enchantment increases the chance by 1 percentage level (11,5% with Loot III).

    Halloween

    If a zombie villager carrying a carved pumpkin is killed with a weapon that is enchanted Loot, there is a chance equal to the level of Loot used to drop the carved pumpkin, up to a maximum 3% chance with Loot III.


    Behavior

    Zombie villagers behave like ordinary zombies, except they don't become drowned when underwater.

    Zombie villagers who turned from villagers retain their professions and clothes, which take on a tattered appearance. Naturally spawned zombie villagers (or those that spawn spawned eggs) have a random profession that is not preserved when healed; instead, they become unemployed and can get a new profession if there is a job block nearby.

    Heal

    Zombie Villagers can be healed by using a Golden Apple (normal) on them while under the effects of Weakness, which can be applied by:

    • A weakness weakness potion cast by the player or a witch.
    • A cloud of area of ​​weakness effect from a lingering potion.
    • A cloud of area-of-weakness effect from a creeper explosion. ‌ [Java Edition only]

    If successful, a loud crackling sound is heard and the zombie villager begins to shake. The healing process takes 3-5 minutes, during which time the zombie villager behaves like a normal zombie. The zombie villager gains Strength I on Easy difficulty, Strength II on Normal difficulty, and Strength III on Hard difficulty.

    The conversion time is initially determined by choosing a random integer between 3600 and 6000, which represents the number of ticks. With each tick, the conversion time decreases by 1, and there is a 1% chance that the game will search up to 14 bars and beds within a 9 × 9 × 9 cube centered on the villager; each found has a 30% chance of decreasing the conversion time by 1 more for that tick. The upper and lower halves of a bed are counted separately. Thus, having at least 14 half beds and / or iron bars within range of a zombie villager speeds up conversion by an average of 4.2%.

    When the conversion time reaches 0, the zombie villager transforms into a villager. In Java Edition, if the villager is not limited to a profession (that is, trading with it once), the villager is unemployed unless he is an idiot, in which case he is still an idiot; if confined to one profession, keep both that profession and the trades. However, in Bedrock Edition, the villager retains the profession he had while he was a zombie, but his profession can be changed after healing if it was not locked.

    If the zombie villager wears any armor or wields tools or weapons, those items disappear when the villager heals and "doesn't" fall to the ground. However, all the items they collected will be dropped.

    The newly healed villager offers a huge discount on their trades to the player who healed them. Discounts for healing a zombie villager persist permanently. If a villager heals more than once, his discounts will be greater until he reaches the lowest possible price, 1 emerald. Villagers surrounding the healed villager are also affected. In Bedrock Edition, villagers in a range of 16 blocks in a cube surrounding the healed villager also offer a discount, but it is much lower than the discounts offered by the cure. The more villagers heal, the greater the discount offered by nearby villagers. However, the villagers will not lower their prices after 10 of them have been cured. In Java Edition, curing a villager spreads major_positive part of the villager's Reputation system gossip throughout the village. It is also possible for cured villagers to become idiots, which means they cannot offer discounted trades.

    Zombie villagers that are in the process of conversion do not disappear if the player moves away from them.

    Zombie villagers cannot be cured by changing the difficulty from Easy, Normal, or Hard to Peaceful; they just disappeared like all the other creatures.



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